THEORETICAL AND APPLIED ASPECTS OF THE USE OF VIRTUAL REALITY TECHNOLOGY IN HIGH SCHOOL
Abstract and keywords
Abstract (English):
Lack of knowledge about virtual reality often hinders the introduction of these technologies in education. Consideration of theoretical and applied aspects allows to eliminate this drawback through a comprehensive study of these technologies. As a theoretical aspect, an analysis of the development of educational programs of virtual reality is given, as well as approaches to work in educational environments of virtual reality. In the application aspect, specific hardware and software of virtual reality is described. Personal computers, virtual reality glasses and complex systems of user interaction with virtual reality, such as virtual simulators, are listed as immersive equipment. The software is reviewed in accordance with the described hardware, examples of free software are also given. Based on the available research and personal experience of using virtual reality technologies in the educational process of higher education, it is concluded that these technologies are eff ective in improving the quality of education.

Keywords:
virtual reality, education, multimedia, innovation technologies, virtual reality headsets, Oculus Rift, immersive calculations, graduate
References

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